

In this way, players will be able to track their progress and compete against other players.ĭetails on Seasons and Tiered Rifts were provided in the release party Q&A and developer email explanations. It will be possible for players to roll an entirely new ladder character and get gear from scratch in a new season, and then see how far they can get in the Tiered Rifts for that season.

Also note that we do not have an ETA for the 2.1.0 PTR at this time.) (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added.

You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement.
#DIABLO III PATCHES PATCH#
Instead, we have many changes planned for patch 2.1.0, which is our first big content patch for Reaper of Souls and first big opportunity to do some meaningful evaluations for each class, Monk included. That said, while 2.0.5 didn’t include many changes to Monks, it doesn’t mean we feel there isn’t room for improvement (or that your feedback has fallen on deaf ears). The Crusader is not only the newest class in Diablo III (and a big feature of Reaper of Souls), but was in a state that (we felt) merited some immediate tuning and balancing, so 2.0.5 did end up featuring a lot of Crusader changes. I'd like to start by pointing out that patch 2.0.5 wasn’t really intended to focus much on class balance when it first was scheduled, but there were some circumstances that resulted in it including a lot of class changes, particularly for the Crusader.
#DIABLO III PATCHES FREE#
I’ve updated the posting limit in this thread, so feel free to keep it alive. I've been keeping a close eye on this thread (and others) so when it came time to talk a little bit about patch 2.0.5, and the future of Monks, this seemed like a good place to do it.
